![]() ![]() Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher.OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8.The question remains, where did it all go wrong?įirst, it starts of with little things. It's not like 30 in other slow paced games, like Hitman: Absolution or ARMA. Worst part is, the framerate just felt terrible, not like normal 30FPS and I can't put my finger on why. The 2% that did get 60FPS spurred the rest to start committing acts of voodoo on their machines to try and find the secret recipe. ![]() It ticked enough boxes to trick you into thinking it was a good port but as soon as you got in game, 98% (not a hyperbole) of people would tank down to 30FPS regardless of everything and anything. Conviction was incredibly frustrating, to say the least. We'll just look at Blacklist's predecessor, Conviction for a little foreshadowing and a bit of history (as Ubi's games swing wildly in technological capacity, the previous game would be the best indicator). Now I'm sure no one here needs a background check on Ubisoft, as that alone could take up several pages. For an up to date account of Splinter Cell: Blacklist’s fixes and improvements, please visit its respective PCGamingWiki article. Port Reports are a series of quick first impressions of the technical aspects of a PC game.
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